Skill Suggestions

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Skill Suggestions

Post by Gluscap on Sat Nov 15, 2014 7:19 pm

Post any skill suggestions you have here.


Skill Trees;
Offensive
Defensive
Movement
Supportive

Sword
Lance
Axe
Unarmed

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Ranked Skills: Skills you can't learn on your own, but can be taught by other players. These are skill that are admin-given.

Try to suggest skills that fall into any of these nine categories.
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Re: Skill Suggestions

Post by Solus13 on Mon Apr 13, 2015 12:47 pm

Offensive- (most likely unarmed)

Rapid Strikes
Lowers damage of hits but with the sacrifice of power comes swift strikes that seek out critical points on opponents.  
Drains 5 stamina per tick
- 0.65 strength multi
- 1.2 attack rate
- 1.2 dexterity multi

Rampage
An explosion of hostility amplified by Ethereal turns the killing intent into a weapon capable of physical harm that leave foes reeling
- 1.5 strength attack in all cardinal directions
- heavy knockback.
- Cool down 20 seconds
- 30 stamina

War Hunger
The warrior is consumed the the desire to destruction so much that they try to elongate fights and wars even at there own peril. Still with each blow struck they reach an even greater frenzy.
-0.75 str multi
-0.8 attack speed
- Drain 2 stamina per tick
- drain 5 mana per tick
- Gain 0.01 mutli to all stats per tick capping at 3

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Re: Skill Suggestions

Post by DemonIncarnation on Thu Apr 16, 2015 3:06 am


Passive- (Applicable to all weapons but 2handed ones like Lances)
Dual Wielding
Effects vary depending on weapons dualwielded, but allows for creative combinations such as the dual-wielding of a dagger and a sword.
The stat effects stack, so it's better to halve the stats of the two combinations so it doesn't get overpowered.


If Swords dual-wielded,
Lowered Crit
Damage comparable to an Axe.
0.9x attack rate
Slightly higher fatigue rate than a lance's, but lower than an Axe.

If Axes dual-wielded,
Consumes large amounts of stamina
No change to crit damage parameter
Around 1.5x more damage than of a single Axe
0.7x attack rate
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Re: Skill Suggestions

Post by renowner on Fri Apr 17, 2015 2:49 am

I like the idea of dual wielding, although I wonder if you'd need to put poison on both, for the effects or not. Probably not, since attack rate seems lowered anyway. Props on the layout too. Weapon skills would also be nice, but i'd probably like to see them finished before I weigh in on that. Unarmed already seems like the best in high gain servers.
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Re: Skill Suggestions

Post by Lordofoaka on Mon Apr 20, 2015 1:40 am

Halberds

Also maybe a system where the player may sacrifice decline to give the weapon a heirloom effect where it requires a wielder to sacrifice decline, even if trading it, in order for the item to gain stats in a ratio to their own existing stats.

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Re: Skill Suggestions

Post by renowner on Mon Apr 20, 2015 3:48 am

I like the system in theory, but I feel like it could be easily abused. Just passing the weapon off, or using a slave or alternate account to infuse the life force into the weapon. Or do it just as you're about to die, and then have someone you like, or your kid pick up the sword. Or do it in a locked room, die, and have an alt go into the room and pick the weapon up.


HALBERDS ARE COOL THOUGH.

Though they are basically just lance axes.
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Re: Skill Suggestions

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