[Rework] Angel

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[Rework] Angel

Post by Gluscap on Thu Aug 06, 2015 1:50 am

Class

Angels gain divinity as they age, which allow them to class up.


  1. Angel:
    These angels are almost as weak as humans, only stronger in general because age does not affect their power. They're not in the strike range of demons due to being low ranked but sometimes are confused for more aged angels.[1x Power, 5 Bonus Mana per month]

  2. Archangel:
    Twice as strong as regular angels, these angels are about on par with lesser demons in terms of strength on average but usually are much stronger due to the age difference. [2x Power, 5 Bonus Mana per month]

  3. Ophanim:
    Angels at this class are abundant and often prayed upon very easily by greater demons. By now Reapers have been alive long enough to be experienced when it comes to combat.[3x Power, 5 Bonus Mana per month]

  4. Seraphim:
    Due to the low number of Seraphim and age they are usually held in very high opinion in the communities they live in.[4x Power, 5 Bonus Mana per month]

  5. Elohim:
    There are many who respect these angels across all races due to their long lived lives and power.[6x Power, 10 Bonus Mana per month]


Age
Angel start with a decline of 120, reach mental and physical maturity by the age of 32.

Realm
Angels are usually born in Spirit Realm unless their mother gives birth elsewhere, of course.


Last edited by Gluscap on Sun Aug 23, 2015 2:25 am; edited 6 times in total
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Re: [Rework] Angel

Post by renowner on Thu Aug 06, 2015 9:08 am

Angels seem to start out higher now, but in the end, scale much lower than humans and demons both. Unless they live long enough to become an Elohim. Which probabally would put them close to death, anyway.
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Re: [Rework] Angel

Post by Gluscap on Thu Aug 06, 2015 1:08 pm

Angels reach Elohim at 80, they live about 40 years at this stage. Their old protects the young, so they have a weird dynamic.
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Re: [Rework] Angel

Post by renowner on Fri Aug 14, 2015 5:40 am

Considering many races can (potentially) reach higher declines than angels, with around the same difficulty and time needed for angels themselves to reach their highest form, it might be worthwhile to give the Elohims perhaps a slightly increased mana reserve? As an extra incentive for people to play the race, despite its arduous journey.
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Re: [Rework] Angel

Post by Gluscap on Fri Aug 14, 2015 11:00 am

Alright, gave them a bit of extra mana. 5 Mana for Class 4, 10 Mana for class 5. At Class 5, without any ranks, they get 10 which puts them at double the normal.
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Re: [Rework] Angel

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