Keitarou Urashima/Kafka's server sense of stats scale

View previous topic View next topic Go down

Keitarou Urashima/Kafka's server sense of stats scale

Post by Lordofoaka on Tue Apr 21, 2015 9:35 pm

When a player decides to make a character, here is what they can expect for what will happen during their life in the game if they aren't playing with friends, as the only people who will attack them will normally be people who are more then sure they can beat the player.

Players gain 2 years every day. This means that within a day, they gain 2 years if stats. Here is how it looks for players who play their roles correctly.

Demons-
-1 Day of Training without bonus = 211,680
-5 Days/10 Years/A common demons expected decline = 1,058,400
-10 Days for Leviathans = 2,116,800
-20 Days of the Best Players Playing Demon = 4,233,600

Humans-
-1 Day = 105,840
-5 Days = 529,200
-10 Days = 1,058,400
-17.5 Days/Humans Life = 1,852,200

Angels-
-1 Day = 52,920
-5 Days = 264,600
-10 Days = 529,200
-75 Days/Angels Life = 3,969,002

Now first off... By the time an angel reaches their 75th day, their stats will probably be 4 times larger do to bonuses of rank. This means that their actual end game stats will be around 15 Million points total. At first, demons will get a huge advantage over angels because within 20 days, they become a major problem and have to eat souls just as strong as themselves in order to continue staying alive. Demons will only get the bonus you get from ora 5, as will everyone else, and that is if a demon actually trains ora, which will be 3.5 times stronger. This puts demons very close to 15 million, but, they fall short a tiny bit. Now what about an angel at ora 5 during a fight? 52.5 Million points.

Maximum Current Potential Without Sparring Because Glitch-
Demons: 15 Million Points "If" they reach the "Snowball Point"
Angels: 52.5 Million Points
Humans: 22.5 Million Points if Ascended and with Ora

To be fair, Humans will have to work for the 22.5 Million Points and thus will not be able to actually reach the potential shown. Like always, humans get a crap taken on them.

To be honest, once demons reach the snowball point, they will have to work hard to suppress angels and humans but will not be able to. Once Angels reach a certain point or humans, if the human manages to ascend, they will be capable of killing these demons and most demons will pretty much be shunned by angels constantly near the end of the first two months. It will be good game for demons very possible after the first month.

Each race gets to be the strongest during a period of time.

Here are the periods of time in order from beginning to end-
-Demons get 10 days before only the best will carry on
-Only the best humans get about 5 days
-Angels get to dominate the rest of the time

The ratio doesn't change if the bug on sparring gets fixed, but, it does possibly extend demons time over the time humans will get to dominate so that even the best humans get shunned out. Angels will dominate the shit out of demons once the angels period of time is reached.

Lordofoaka

Posts : 30
Join date : 2015-04-19

View user profile

Back to top Go down

Re: Keitarou Urashima/Kafka's server sense of stats scale

Post by Gluscap on Wed Apr 22, 2015 2:05 am

Lets say the wipe has gone on for a year or so, you can look at the game at any point in time and expect something like this;
[Split all the players in terms of strength into 5 levels, 100 players]
Level 1 - A lot of demons and angels, few humans [20 players]
Level 2 - Angels most likely dominate this teir, a few humans, few demons [50 players]
Level 3 - Humans tier pretty much, some demons, barely any angels this level [15 players]
Level 4 - A few angels and demons, likely no humans [10]
Level 5 - More angels than demons, low chance of a human in this tier, but if there is on it is most likely the strongest here[5]


Huge amount of weak angels, very few decent ones.
Demons are very weak (trying to surpass their initial rank) or are moderately strengthed+
Humans will usually be in the level 3 tier, their ascension easily boosts them into it


If you want to be an influential character in the game rather easily, you're going to pick a human. Why? They've pretty much a guaranteed path to ascension, which'll put them in the tier thats stronger than 70% of the people playing. If you play an angel for two months and are able to survive the whole time while being nothing but fodder for most of your life then you get to reap the rewards.
avatar
Gluscap

Posts : 104
Join date : 2014-05-08
Location : Toronto, ON

View user profile

Back to top Go down

Re: Keitarou Urashima/Kafka's server sense of stats scale

Post by renowner on Wed Apr 22, 2015 3:36 am

You also have to take into account how year speed affects this. The way I figure, faster year speed makes it harder for demons, as it makes them a lot more feral in terms of trying to increase their decline and rank up, giving them less total time to train, and not allowing much caution. Conversely, higher year speed allows angels to rank up much more quickly, allowing them a lot less fear of imminent death, and allowing them to reach their potential at a decent rate. Alternatively, on a very slow year speed server, Demons will have plenty of time to train up and abuse their power. Humans will have a tougher time ascending, and angels will almost never rank up without actually slaying some demons. Demons will have the run of the world for quite awhile in a slow speed server.
avatar
renowner

Posts : 110
Join date : 2015-04-16

View user profile

Back to top Go down

Re: Keitarou Urashima/Kafka's server sense of stats scale

Post by Lordofoaka on Wed Apr 22, 2015 4:14 pm

Renowner, I don't mean to troll but could you explain were you get the idea that demons will somehow rule? The ratios stay the same but the game gets harder for demons because the demons now have to consume more people then they did before. The ratios stay the same no matter how fast time is going, except people have to act faster and simply won't reach maximum potential. Let me give you an example of what I mean.

100/2 = 50

...But, somehow according to Renowner, if I take my time finding 50 instead of finding 50 later, some how the 50 is going to change.

Lordofoaka

Posts : 30
Join date : 2015-04-19

View user profile

Back to top Go down

Re: Keitarou Urashima/Kafka's server sense of stats scale

Post by renowner on Wed Apr 22, 2015 5:34 pm

Dunno where you're pulling that fifty out of,  but the more time demons have to survive, the longer they have to widen the stat gap between them and all other races, with their obscene gain rate. Additionally more time means they have more time to be cautious, forge alliances and bonds ,and still make the most out of their absorbtion's two year digestion period.

Let's also not forget due to the demon's increased stat gain rate, they also obtain ora passives much faster. and now that the stat boosts scale to server gain mod, for quite awhile they'll maintain an even more significant gap in power, able to get tier one ora passives and strong skills while the other races lag behind in tier three.
avatar
renowner

Posts : 110
Join date : 2015-04-16

View user profile

Back to top Go down

Re: Keitarou Urashima/Kafka's server sense of stats scale

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum