The pains of adulthood

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The pains of adulthood

Post by renowner on Sat Apr 18, 2015 4:48 am

There's a certain bug that's now been confirmed to be happening at LEAST to all small humans, not just my own. When a human who was born below the age of fifteen reaches adulthood, their health and mana reach the levels it should, however, their stat mods remain the same. (all 7s for me, and 6s/7s for another small human.) This does not seem to just be a general glitch in the mod system as creating an age 15 small human yielded full 12s for every stat.


So as it currently stands, at least every small human will be ascensionless and with temperament child gains for now.


(Second post-age fifteen human tested.)

                                 ^   (mine.)

Secondly, and even more threateningly, upon adulthood. (Or perhaps mastering ora 5, but more likely its tied into this.) makes the human's decline shoot incredibly high. Mine for example, is 140. The other character's is 160.   However, another adult human's decline was 29. So maybe it is tied into ora mastery. Or perhaps its just for smalls. Either way, its somewhat pressing if we're going to have basically super angel humans running around lasting centuries with child gains.
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Re: The pains of adulthood

Post by Solus13 on Sat Apr 18, 2015 11:39 am

The second character is not a small it is a medium, I just got super unlucky with my mod generation and ended up with really low scores. It appears that the health and mana increases that come with ageing up work fine but the mod increase does not trigger leaving you stuck with child mods forever.

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Re: The pains of adulthood

Post by Gluscap on Sat Apr 18, 2015 11:48 am

For the statmods, the actual mods themselves are correct but the ones shown on the assess sheet uses a bad formula. I'm reverting back to just show what the actual mod is.

Divinity and Ascension doesn't increase the mods of the players, at all. The mods are still the same, they gain at the same rate. Current Stat is what your stat are after all multipliers (ora, divinity, ascension, buffs, age, etc) are applied to the base stat. Every 1 base stat point is 100 current stat. So if you've got 1 base stat dex, and the 3.5x ascension bonus, your current stat for dex will be 350 (1 * 100 * 3.5). If the player is a human, and at their prime age (gaining a 1.25x boost) then if their base dex stat was 1, their current dex would be 438 (1 * 100 * 3.5 * 1.25x).
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Re: The pains of adulthood

Post by Solus13 on Sat Apr 18, 2015 1:33 pm

The how come as a medium human that started as a child my mods are 6/7/7/7/6 but a human made as an adult had 12 across the board as a medium. Did I just get super unlucky or did the mods not change via becoming an adult?

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Re: The pains of adulthood

Post by Gluscap on Sat Apr 18, 2015 2:34 pm

Not sure. Most likely had something to do with the faulty equation I used to show the mods as integers.
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Re: The pains of adulthood

Post by renowner on Sat Apr 18, 2015 3:46 pm

Well there's still the whole point of the decline thing! You know, living 140 years for no reason! That and ascension for humans is bugged and doesn't work yet anyway. Noone can ascend as of yet.
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Re: The pains of adulthood

Post by renowner on Sun Apr 19, 2015 3:52 am

Update: A child being born at age 8 still had normal high stat mods for humans:
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Re: The pains of adulthood

Post by Gluscap on Sun Apr 19, 2015 5:37 am

Their actual mod is strmod, endmod, etc. You can see it on the edit sheet. I'm still trying to find out how the decline thing happened though, but its hard to check when I'm not sure of the cause.
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Re: The pains of adulthood

Post by renowner on Sun Apr 19, 2015 1:46 pm

Well its only happened so far to small build type humans who reach adulthood, and have their assess mods lowered.
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Re: The pains of adulthood

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